Trying to reduce support scars on a curved visible face

I have a curved part where one visible section needs support. The print is functional, but the supported surface looks rough enough that sanding changes the curve.

I am testing three things separately instead of changing everything at once: slightly different orientation, a larger support Z gap, and interface layers. Rotating the model about 25 degrees already moves most of the ugly area to a less visible edge.

This may be one of those problems where model orientation matters more than slicer magic.

  • supports
  • surface-finish
  • slicing
24

5 replies · Sort: Best

Best
  1. UP
    bench18
    6 points

    1 reply

    I think you’re right that model orientation matters more than people want to admit. Support settings are useful, but they’re still working a...

    61 reply

    I think you’re right that model orientation matters more than people want to admit. Support settings are useful, but they’re still working against the part’s geometry.

    If a 25-degree rotation fixes most of it, that’s a strong sign the geometry is doing the heavy lifting.

    6
    1. xiao.si
      2 points

      That matches what I’ve seen too. Sometimes the best support setting is just a different pose.

      It’s annoying, but less annoying than sanding a curved face into the wrong shape.

      2
  2. IT
    tagliafierro-i
    5 points

    0 replies

    I’d test the support Z gap separately from interface layers like you said. Those two can change the underside a lot, but not always in the s...

    5

    I’d test the support Z gap separately from interface layers like you said. Those two can change the underside a lot, but not always in the same direction.

    Sometimes a bigger gap gives you less scar and worse sag, so it’s worth keeping the tests separate.

    5
  3. AB
    abilio_95
    4 points

    1 reply

    Orientation usually wins here, yeah. If you can move the support contact to a less visible face, that does more than fiddling with the slice...

    41 reply

    Orientation usually wins here, yeah. If you can move the support contact to a less visible face, that does more than fiddling with the slicer forever.

    Interface layers help, but they can’t always make a supported curve look truly clean.

    4
    1. EW
      eric.20
      3 points

      I’d probably rank the changes the same way: orientation first, then support settings. If the ugly area moves to an edge, that is already a win.

      Once the geometry is helping you, the slicer tweaks have a better chance.

      3