Single-player games that create good stories without huge cutscenes

I love single-player games that leave me with stories to tell afterward, but not necessarily ones with hours of cinematics. Sometimes an unexpected encounter, a clever system or a choice gone wrong is more memorable than scripted dialogue. Which games create those personal little adventures through play itself? I'd like something where I feel involved in the story rather than mainly watching it.

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  1. BH
    bruno96
    4 points

    3 replies

    Disco Elysium is the obvious one for me. A lot of the story comes from what you do badly, not from cutscenes telling you what happened.

    43 replies

    Disco Elysium is the obvious one for me. A lot of the story comes from what you do badly, not from cutscenes telling you what happened.

    4
    1. SD
      shaw_dunca
      3 points

      I’d add XCOM 2 if you want stories from panic and mistakes. One lost soldier can become the only thing you remember from that run.

      3

        That kind of thing is why I still talk about RimWorld even though it’s more colony sim than traditional RPG. The game keeps producing little...

    2. OK
      halfstep4
      2 points

      0 replies

      Outer Wilds, though that’s more discovery than drama. It’s light on cutscenes and heavy on “oh no, I understand the thing now.”

      2

      Outer Wilds, though that’s more discovery than drama. It’s light on cutscenes and heavy on “oh no, I understand the thing now.”

      2