Deciding when house rules fix a problem and when they break balance

We introduced a house rule to speed up the slowest phase of a game. It made the first session more enjoyable, but by the third play everyone was exploiting a strategy the original rules apparently prevented. Now we're debating whether to tweak the tweak or just return to the published version. When do house rules genuinely improve a game, and when are they hiding a part of the design we didn't understand yet?

  • board-games
  • house
  • rules
  • problem
56

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  1. ST
    backlog38
    4 points

    3 replies

    If the house rule changes the incentives, I start to worry. A tweak is fine when it only smooths play, but if it lets people ignore a constr...

    43 replies

    If the house rule changes the incentives, I start to worry. A tweak is fine when it only smooths play, but if it lets people ignore a constraint the designer clearly cared about, you may have moved into a different game.

    4
    1. SD
      shaw_dunca
      3 points

      I don't think every exploit means the original design was better, though. Sometimes the published rule is clunky and the house rule just opened a hole nobody expected.

      3

        That's fair. I usually ask whether the group is happier after several plays, not just the first one, because some fixes feel great until the...

      1. PS
        pellegrino_18
        2 points

        We had this with a race game and ended up keeping the faster setup but reverting the actual rule change. That was the part that was hiding the balance issue.

        2