Thoughtful discussion of older games, backlogs, rediscovered classics and titles that still hold up.
13,680 members
A slower gaming community for people arriving years after launch day. Reviews, replays and recommendations should explain what kind of player the game suits.
Community rules
Say what you value. Story, systems, difficulty, length and platform make recommendations better.
Spoilers need warning. Mark major plot details before revealing them.
Old games get judged in context. Discuss dated design without pretending every player has the same tolerance for it.
I replayed the opening hours of a game I adored as a teenager and realized how much my memory had edited out: long loading screens, awkward menus, and stretches where nothing interesting happens. Yet the music and the le...
I played a heavily praised indie game expecting it to change my life and spent the first hour waiting for the magic. When I returned months later with no expectations, I had a lovely time. Hype had turned a perfectly goo...
I'm happy to tweak a compatibility setting or install one community patch to play an old PC game. I'm not interested in spending Saturday chasing an abandoned mod manager and six dependencies before the title screen appe...
I love single-player games that leave me with stories to tell afterward, but not necessarily ones with hours of cinematics. Sometimes an unexpected encounter, a clever system or a choice gone wrong is more memorable than...
A friend insists a game becomes brilliant after the first six hours. That's nearly a week's playtime for me, so ‘it gets good later’ isn't a trivial promise. I've experienced slow openings that pay off wonderfully and ot...
Most evenings I get thirty minutes to play, not three hours. I like games with meaningful progression, but some titles make me spend half the session watching cutscenes or walking back to a save point. A good short sessi...
I revisited a childhood game and discovered I barely remembered its actual mechanics. What I remembered was exploring it with a friend and the music on the menu screen. Now I notice level design decisions and pacing that...
I took a month off a 70-hour RPG and came back with absolutely no memory of what half the characters wanted. The quest log technically records everything, but reading twenty entries makes it feel like homework. Restartin...
I abandoned a game after two hours because its opening felt slow and the controls were unfamiliar. A year later I tried again, this time without expecting it to resemble my usual favorites, and ended up loving it. Nothin...